![]() No hitches, noticed very little warping, and players looked explosive.Ģ. In 2k people run straight through 2 guys and the ball stays magnetized to their bodyĪs an off-line (vs CPU) player, and taking into consideration this is two players picking up a controller and playing around. If anyone has ever played basketball, running towards a defender and not protecting the ball is an easy way to lose it. Help D for most part seemed OK, although I didn't like when CPU Gasol left Capela wide open under the basket to help out on Harden when (1) CPU Leonard was defending him and (2) Harden hadn't beaten him yet. Can't really say much about help defense. Dribbling looks much better as shown by Harden's handles (although I haven't played much of 17 so don't know how much of an improvement that is) In 2K12 each player had at least three set shots based on your previous momentum. He runs right near the free throw line left elbow and then shoots like he was coming from down the middle. The way Parker squares up for a jump shot is so unnatural. A collision, a foul, the ball being knocked out. In real life, if someone runs into you on the same side as the ball while you're dribbling the ball, something needs to happen. Same lack of collision detection that has been in the series forever.
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